Robot Grid: First Steps
Follow two moves across a four-square grid and say where the robot stops.
Sequences, loops, patterns, binary and computer skills - all on paper.
23 worksheets of 511
Follow two moves across a four-square grid and say where the robot stops.
Four moves across a five-square grid, tracking the robot square by square.
Eight moves on a six-square grid, where losing your place loses the answer.
Work backwards: write the instructions that get the robot to the shaded square.
The same puzzle on a seven-square grid, where the route takes more planning.
Colour the squares from a list of coordinates, then count them.
Everyday routines with their steps shuffled. Put them back in order.
Two steps have been swapped. Find which pair is the wrong way round.
A loop inside a loop. Work out how many times the action really happens.
Loop counting where the multiplication is worth writing down.
A longer sheet of two-branch rules, including a first look at FizzBuzz.
Repeating shape patterns. Spot the rule and say what comes next.
Patterns whose repeating unit is three shapes rather than two.
Numbers up to 7 written in binary. A first look at place value in base two.
Numbers up to 15 in binary, where the doubling really has to be tracked.
The other direction: turn an everyday number into 0s and 1s.
Converting to binary with five place values to account for.
The same cipher, spelling out words from computing.
Nothing matched that
Try a single word, or a skill rather than a topic - "addition", "times tables" and "missing number" all work well.