Find the Bug
Two steps have been swapped. Find which pair is the wrong way round.
The same debugging skill over a longer sheet. Make as many find the bug: more steps worksheets as you need for Grade 3 to Grade 5, set the difficulty and the number of questions yourself, and print the sheet with an answer key on the back.
Make your find the bug: more steps worksheet More coding and computers worksheets
Free. No account needed. Nothing is generated by AI.
The instruction printed on the sheet reads: Read the steps carefully. Write which two steps are the wrong way round.
A printable find the bug: more steps worksheet with a title, a name and date line, and the instruction "Read the steps carefully. Write which two steps are the wrong way round" above the questions. Every question is generated when you open the sheet, so no two printouts have to be the same.
It is written for Grade 3 to Grade 5, but the difficulty is a setting rather than a fixed level. You can make the same find the bug: more steps worksheet easier or harder before you print it, which is what makes it usable with a mixed group.
Yes. Every sheet is built from a seed, so generating again gives you a fresh set of questions at the same difficulty. You can also make versions A, B, C and D of one worksheet for a class, so nobody is copying their neighbour.
Yes, on its own page. The answers are worked out from the questions themselves rather than stored separately, so the key always matches the sheet in front of you, including after you regenerate it.
Open the worksheet, then choose PDF, PNG or Print. The PDF is laid out for Letter or A4 at whichever margins you set, so what you see on screen is what comes out of the printer. There is also an ink saver mode that drops the heavy fills.
It is free and you do not need an account to make, print or download a worksheet. An account only exists so you can save a sheet and come back to it later.
Two steps have been swapped. Find which pair is the wrong way round.
Follow two moves across a four-square grid and say where the robot stops.
Four moves across a five-square grid, tracking the robot square by square.
Eight moves on a six-square grid, where losing your place loses the answer.
Work backwards: write the instructions that get the robot to the shaded square.
The same puzzle on a seven-square grid, where the route takes more planning.
Everyday routines with their steps shuffled. Put them back in order.
Repeating shape patterns. Spot the rule and say what comes next.