Write the Moves: Bigger Grid
The same puzzle on a seven-square grid, where the route takes more planning.
Work backwards: write the instructions that get the robot to the shaded square. Make as many write the moves worksheets as you need for Grade 1 to Grade 3, set the difficulty and the number of questions yourself, and print the sheet with an answer key on the back.
Make your write the moves worksheet More coding and computers worksheets
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The instruction printed on the sheet reads: Write the moves that take the robot from the dot to the shaded square.
A printable write the moves worksheet with a title, a name and date line, and the instruction "Write the moves that take the robot from the dot to the shaded square" above the questions. Every question is generated when you open the sheet, so no two printouts have to be the same.
It is written for Grade 1 to Grade 3, but the difficulty is a setting rather than a fixed level. You can make the same write the moves worksheet easier or harder before you print it, which is what makes it usable with a mixed group.
Yes. Every sheet is built from a seed, so generating again gives you a fresh set of questions at the same difficulty. You can also make versions A, B, C and D of one worksheet for a class, so nobody is copying their neighbour.
Yes, on its own page. The answers are worked out from the questions themselves rather than stored separately, so the key always matches the sheet in front of you, including after you regenerate it.
Open the worksheet, then choose PDF, PNG or Print. The PDF is laid out for Letter or A4 at whichever margins you set, so what you see on screen is what comes out of the printer. There is also an ink saver mode that drops the heavy fills.
It is free and you do not need an account to make, print or download a worksheet. An account only exists so you can save a sheet and come back to it later.
The same puzzle on a seven-square grid, where the route takes more planning.
Follow two moves across a four-square grid and say where the robot stops.
Four moves across a five-square grid, tracking the robot square by square.
Eight moves on a six-square grid, where losing your place loses the answer.
Everyday routines with their steps shuffled. Put them back in order.
Two steps have been swapped. Find which pair is the wrong way round.
Repeating shape patterns. Spot the rule and say what comes next.