Carry On the Pattern
Repeating shape patterns. Spot the rule and say what comes next.
Patterns whose repeating unit is three shapes rather than two. Make as many carry on the pattern: longer rules worksheets as you need for Grade 1 to Grade 3, set the difficulty and the number of questions yourself, and print the sheet with an answer key on the back.
Make your carry on the pattern: longer rules worksheet More coding and computers worksheets
Free. No account needed. Nothing is generated by AI.
The instruction printed on the sheet reads: Look at the pattern. Write what comes next.
A printable carry on the pattern: longer rules worksheet with a title, a name and date line, and the instruction "Look at the pattern. Write what comes next" above the questions. Every question is generated when you open the sheet, so no two printouts have to be the same.
It is written for Grade 1 to Grade 3, but the difficulty is a setting rather than a fixed level. You can make the same carry on the pattern: longer rules worksheet easier or harder before you print it, which is what makes it usable with a mixed group.
Yes. Every sheet is built from a seed, so generating again gives you a fresh set of questions at the same difficulty. You can also make versions A, B, C and D of one worksheet for a class, so nobody is copying their neighbour.
Yes, on its own page. The answers are worked out from the questions themselves rather than stored separately, so the key always matches the sheet in front of you, including after you regenerate it.
Open the worksheet, then choose PDF, PNG or Print. The PDF is laid out for Letter or A4 at whichever margins you set, so what you see on screen is what comes out of the printer. There is also an ink saver mode that drops the heavy fills.
It is free and you do not need an account to make, print or download a worksheet. An account only exists so you can save a sheet and come back to it later.
Repeating shape patterns. Spot the rule and say what comes next.
Follow two moves across a four-square grid and say where the robot stops.
Four moves across a five-square grid, tracking the robot square by square.
Eight moves on a six-square grid, where losing your place loses the answer.
Work backwards: write the instructions that get the robot to the shaded square.
The same puzzle on a seven-square grid, where the route takes more planning.
Everyday routines with their steps shuffled. Put them back in order.
Two steps have been swapped. Find which pair is the wrong way round.