Read Binary: 3 Digits
Numbers up to 7 written in binary. A first look at place value in base two.
Converting to binary with five place values to account for. Make as many write binary: 5 digits worksheets as you need for Grade 4 to Grade 5, set the difficulty and the number of questions yourself, and print the sheet with an answer key on the back.
Make your write binary: 5 digits worksheet More coding and computers worksheets
Free. No account needed. Nothing is generated by AI.
The instruction printed on the sheet reads: Write each number using only 0s and 1s.
A printable write binary: 5 digits worksheet with a title, a name and date line, and the instruction "Write each number using only 0s and 1s" above the questions. Every question is generated when you open the sheet, so no two printouts have to be the same.
It is written for Grade 4 to Grade 5, but the difficulty is a setting rather than a fixed level. You can make the same write binary: 5 digits worksheet easier or harder before you print it, which is what makes it usable with a mixed group.
Yes. Every sheet is built from a seed, so generating again gives you a fresh set of questions at the same difficulty. You can also make versions A, B, C and D of one worksheet for a class, so nobody is copying their neighbour.
Yes, on its own page. The answers are worked out from the questions themselves rather than stored separately, so the key always matches the sheet in front of you, including after you regenerate it.
Open the worksheet, then choose PDF, PNG or Print. The PDF is laid out for Letter or A4 at whichever margins you set, so what you see on screen is what comes out of the printer. There is also an ink saver mode that drops the heavy fills.
It is free and you do not need an account to make, print or download a worksheet. An account only exists so you can save a sheet and come back to it later.
Numbers up to 7 written in binary. A first look at place value in base two.
Numbers up to 15 in binary, where the doubling really has to be tracked.
The other direction: turn an everyday number into 0s and 1s.
Follow two moves across a four-square grid and say where the robot stops.
Four moves across a five-square grid, tracking the robot square by square.
Eight moves on a six-square grid, where losing your place loses the answer.
Work backwards: write the instructions that get the robot to the shaded square.